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Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only.Critics scoffed at it, citing poor broadband adoption at the turn of the century.Choose Help and open an Article with Zynga support.You can choose to contact Zynga directly from the support site at Us Login_Web Full?Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety.Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor.Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed.The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform.
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The Xbox Live service is available as both a free service, known as Xbox Live Silver and a subscription-based service known as Xbox Live Gold, respectively, with most features such as online gaming restricted to the Gold service.
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy.
It was first made available to the Xbox system in November 2002.
An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One.
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Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, called Sega Net and Dreamarena.